
- #IMPORT BLENDER FILE TO UNITY HOW TO#
- #IMPORT BLENDER FILE TO UNITY SOFTWARE#
- #IMPORT BLENDER FILE TO UNITY WINDOWS#
#IMPORT BLENDER FILE TO UNITY HOW TO#
I had so much trouble with this that its not even funny (well it sort of is now) but it took me an incredibly long time to figure out how to get my lovely models from Blender into the Unity game engine. Importing Blender 2.5 Objects into Unity 3 For example, I also use it to create customized script files for structs, classes, and enums.First off, here are two good video to watch: This script can easily be extended to create menu items for multiple Blender templates or any other asset type. The script then launches the associated application with the new file. This is done inside a custom CreateExternalAsset.cs script that prompts the user to name a new file and then copies a "template" file from a specified directory to the desired filename. reg file for others to import: HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\FileExts\Īnother simple improvement was to add a new item to the Project window's context menu that allows the user to easily create a new Blender file with the proper extension. Keys for file associations can be found here and exported to a. To make it easier for other team members to setup file associations, it should be possible to create a registry settings file with all desired extensions. blender files will be handled properly by Git-LFS: *.blender filter=lfs diff=lfs merge=lfs -text gitattributesįor those using Git for version control, be sure to add an entry to your. fbx as it will break all references to the. Obviously this is best done after switching to a different model format such as. ta files should be deleted (and regenerated) as this is required for the Blender icon to display properly in Unity. blend files previously imported into Unity, all. One important thing to note is that after doing this and renaming existing. Windows and Unity's Project window will then show the correct icon for files with this extension and use Blender to open them.
#IMPORT BLENDER FILE TO UNITY WINDOWS#
blender file in Windows Explorer, selecting "Open with.", picking Blender, and checking "Always use the app to open. blender files to always open with Blender. For example, I rename Blender files that normally use a. Ideally Unity would add a project setting to disable auto-import for specific file types, but until then the best solution that I've been able to come up with is to simply use a different file extension. Unity's integrated version control will also likely not work with these files. This may seem like a valid approach, but it makes finding these files more difficult and Unity's Project window can no longer be used to easily open the files. One solution is to simply place all files that should not be auto-imported outside the main Assets/ folder. Why Not Move Files Outside the Assets Folder?
#IMPORT BLENDER FILE TO UNITY SOFTWARE#
For any of these to be imported properly, each user must have a copy of the software required to open them which can get pretty costly. Keep in mind this issue applies to other auto-imported assets such as Maya. This process can get quite slow depending on the number and size of your Blender files, and it doesn't support having multiple root objects inside a single Blender file which can be pretty useful at times. Unity then imports the FBX file using its internal importer. The Python script then tells Blender to export the model to a temporary FBX file. Why Not Use Automatic Import?Īs I mentioned in the previous article ( A Custom glTF Importer for Unity), Unity will launch Blender with a custom Python script each time it needs to re-import a. blend files, I thought I'd try to find a workaround that would still allow me to keep these files inside a Unity project's Assets/ folder. Since Unity does not provide a way to disable its automatic import of files such as Blender's.
